Read the room
Understand the composition, materials, lighting, and spatial character of an interior reference.
01Collection intelligence
Collect interior references, understand what is present, search by image and language, and keep every useful source attached to the brief.
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Capabilities
Understand the composition, materials, lighting, and spatial character of an interior reference.
Turn furniture, lighting, objects, and architectural details into focused search inputs.
Combine natural-language intent with one or more images across selected design sources.
Review exact and similar results with descriptions, dimensions, pricing, and original links.
Save useful references and product finds into the active studio workspace as the direction evolves.
Turn selected references, products, and source evidence into a clear project brief for the studio.
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Collection intelligence
Move from a visual reference to exact and similar products across curated interior and furniture collections.
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Method
Start with an interior image, screenshot, saved post, or focused product crop.
↘Identify the room character and the pieces that carry the design intent.
↘Combine images and language, then choose the collections that matter to the brief.
↘Save selected references and products with their sources, then turn the decisions into a structured project brief.
↘Workspace
Move from early inspiration to a sourced visual direction without losing creative control.
Research materials, objects, and precedents while keeping the original context visible.
Compare products and project imagery across markets, designers, and curated collections.
Build coherent references for spaces where atmosphere and procurement must align.
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Principles
Original page and provider remain visible.
Dimensions, pricing, and descriptions stay close.
Exact and visually similar results are distinct.
Country- and source-specific indexes remain selectable.
Private media stays scoped to the studio team.
Suggestions remain designer-controlled.
ARCHDESIGN.CLUB
Move from references to a clear, sourced brief your studio can keep working with.
B2B Mobile Quest & Experience Platform
Turn physical destinations, resorts, and heritage sites into interactive mobile adventures—without app downloads.
Bring your legend, shape it with us, or let us uncover it.
Old town or island, museum or resort, event venue or port of call — every place your guests reach turns into a clue.
Voices from your story that guests can question — and that answer.
No preset treasure hunts. One quest, built for your people, your places, your name.
Every place keeps a secret. We teach it to speak.
No download. The game begins where they stand.
They talk to your characters. The characters answer.
Riddles lead them to corners most visitors never see.
A solved quest is a story to tell. The next one is a reason to come back.
They come for the view. They stay for the riddle.
Tap the phone 3 times to knock, listen to the voice clue, and speak or type your answer.
Interactive demo in English. Videos retain their original language.
The Last Village Feud
The door is waiting
From promise to proof
Esino Lario · The world behind the story
Already builtThe Last Village Feud was built for a real village on Lake Como: eighteen stops, six puzzle types and a messenger from the past who answers. Explore the map. Meet him. Step into the story.

Messenger from the past
A voice from Esino
Hello guys, I'm desperate.. Whoever you are, are you willing to help me?
You’ve answered his call. This is where the adventure begins.
Now playing
Ghit and Pasqualin’s love story is woven through the streets, fountains and folklore of Esino Lario. Follow hidden clues, solve playful puzzles and uncover the truth behind an old feud—helping two lovers, and a divided community, find their way back to one another.
The Complete Experience Platform
A turnkey combination of a frictionless guest web-app, immersive storytelling mechanics, and operator analytics to measure real-world impact.
No App Store downloads, no registration wall. Guests scan a QR code or tap an NFC chip to launch instantly in Safari or Chrome.
Multi-format gameplay mechanics designed by narrative experts to reward close observation and create unforgettable memories.
A complete business management layer designed to give destinations and venues measurable footfall control and actionable ROI.
Built around your business
We shape each quest around your audience, setting and objectives. Choose a starting point to see what that could mean.
Destinations, DMOs & tour operators
For DMOs, tour operators and experience sellers, a route becomes a story. Guests find clues in streets, landscapes and local details at their own pace.
Plan a destination quest ↗At a viewpoint, a character's message reveals the next clue. A detail in the landscape unlocks the story.
A useful first questionWhich places should visitors notice—and which routes are practical?
These are possible applications, not claims that every feature is already delivered for each sector.
+45% Dwell Time
Disperse tourist congestion into quiet neighbourhoods and increase spend at regional shops and cultural stops.
Zero Staff Overhead
Automated self-guided family entertainment that showcases property amenities, historic gardens, and dining venues.
82% Completion Rate
Transform passive placard reading into interactive detective investigations without renting or maintaining hardware audio guides.
100% Team Engagement
Turn standard conferences and team offsites into collaborative city rallies with live scoring and custom corporate branding.
Stories brought to life
Two short videos show how a familiar place can become the start of a story. Watch a building in Opatija and a statue by the sea come to life.
Videos retain their original language.
Every building can have a second life. In this video, a tourist photographs a building in Opatija, bringing a scene to life: Empress Sisi steps outside to enjoy its beautiful garden.
Every statue has a story to tell. Here, a visitor points her phone at a sculpture by the sea—and the figure comes to life to share its story.
Selected delivered work
The Esino story in the hero and the delivered Rijeka route show our work. The Fiume-inspired puzzle below is a playable sample. Try the short Esino phone scene ↑

Fiume-inspired playable sample
Why the armed ladies?
In September 1919, as Gabriele d’Annunzio’s expedition, including Arditi, approached Fiume, a contemporary account describes local women taking to the streets in their finest dresses, carrying rifles, clubs and knives.
These five imagined women echo that scene. Their gowns draw on real portraits by Giovanni Boldini and Gustav Klimt. Find the painting behind each dress.
Interactive demo in English.
Rijeka · Croatia · Delivered route
A historical story carried through the city's port, theatres, streets and museum.
8-stop illustrated route · character videos in five languages
Period-styled onboarding and a themed city map guide the experience. Character videos are available in English, Croatian, Italian, German and French.
Made to fit your ambition
We combine creative direction, content and a mobile-web player. Scope, ownership and support are agreed together.
A focused quest for a destination, venue, event or campaign. A good way to test the player journey and learn.
Indicative starting level: €5,000
The final scope and price depend on the project.
Several experiences connected by your visual identity—for a group of properties, an itinerary or a partner network. A white-label mobile-web quest under your brand can be scoped in a proposal.
A longer-term partnership for new stories, updates and seasonal reasons to return, planned around your team.
Branding, languages, hosting, content updates and operational support are agreed in a proposal—not fixed promises on this page.
How we work together
Define your audience, purpose, setting and material. We listen for the experience worth making.
Shape the story, player journey and challenges; review the concept with your team.
Produce the experience, test it on phones and refine it with your content approvals.
Agree access, QR placement and support before inviting your audience to play.
See how it works
Meet online for a walkthrough and a conversation about your idea. No brief is required.
A useful first step
Answer a few practical questions. We'll turn your answers into an editable starting brief you can keep or share with us. This guided form is not an AI interview or a quote.
No account or email is needed to draft, copy or download it.
Prefer a person? Email us directly ↗An indicative direction based on your answers. Features, route, schedule and pricing require a conversation and proposal.
We send your reviewed brief and contact details to Quest Platform at [email protected] only when you choose “Send my enquiry.” We use them to reply about this project. No marketing signup.
Practical questions
No app-store download. Players open a mobile-web quest from a QR code or link, subject to the connectivity needs agreed for that experience.
Yes, as a design brief: a pack QR can be a doorway into a short story or puzzle. Shared versus unique codes, rewards and purchase checks need separate scoping.
Brand identity and language scope are agreed for each project. Existing examples demonstrate Italian and English quest content in Esino and five-language character videos in Fiume.
Your audience and goals, available content or places, approval contacts, timing and practical constraints are useful starting points. The guided brief above can help collect them.
As a guide, a first experience starts around €5,000. The final price depends on the scope we agree together.
Hosting, updates, on-site operations and player support are agreed in the proposal. We won't assume a one-size-fits-all operating model.
No. You can email us directly and talk through the idea with a person.