ARCHDESIGNCLUB

01Collection intelligence

Turn visual referencesinto a project brief.

Collect interior references, understand what is present, search by image and language, and keep every useful source attached to the brief.

  • 01Read the room
  • 02Separate key pieces
  • 03Search curated collections

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Capabilities

A studio workflow for visual decisions

01

Read the room

Understand the composition, materials, lighting, and spatial character of an interior reference.

02

Separate key pieces

Turn furniture, lighting, objects, and architectural details into focused search inputs.

03

Search curated collections

Combine natural-language intent with one or more images across selected design sources.

04

Compare real products

Review exact and similar results with descriptions, dimensions, pricing, and original links.

05

Curate workspace media

Save useful references and product finds into the active studio workspace as the direction evolves.

06

Structure the brief

Turn selected references, products, and source evidence into a clear project brief for the studio.

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Collection intelligence

Search with a thought, an image, or both.

Move from a visual reference to exact and similar products across curated interior and furniture collections.

  • Visual context:Search from the whole room or a focused object crop
  • Curated collections:Explore verified project imagery and furniture sources by market
  • Comparable evidence:Keep source page, description, pricing, and dimensions close to every result
  • Designer control:Pin a reference, adjust the query, and choose what belongs in the project
Open Collections Search

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Method

From reference to project brief

  1. 01

    Bring a reference

    Start with an interior image, screenshot, saved post, or focused product crop.

  2. 02

    Read the scene

    Identify the room character and the pieces that carry the design intent.

  3. 03

    Search deliberately

    Combine images and language, then choose the collections that matter to the brief.

  4. 04

    Build the brief

    Save selected references and products with their sources, then turn the decisions into a structured project brief.

Workspace

Made for the work behind the room

01

Interior design studios

Move from early inspiration to a sourced visual direction without losing creative control.

02

Architecture teams

Research materials, objects, and precedents while keeping the original context visible.

03

Design research

Compare products and project imagery across markets, designers, and curated collections.

04

Hospitality & residences

Build coherent references for spaces where atmosphere and procurement must align.

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Principles

Evidence stays attached

01Sources

Original page and provider remain visible.

02Products

Dimensions, pricing, and descriptions stay close.

03Search

Exact and visually similar results are distinct.

04Collections

Country- and source-specific indexes remain selectable.

05Workspace

Private media stays scoped to the studio team.

06Judgment

Suggestions remain designer-controlled.

ARCHDESIGN.CLUB

Continue your interior-design workspace.

Move from references to a clear, sourced brief your studio can keep working with.

Enter ArchdesignSee the method

B2B Mobile Quest & Experience Platform

Make your world playable.

Turn physical destinations, resorts, and heritage sites into interactive mobile adventures—without app downloads.

⚡ Zero App Downloads (Mobile Web) 📍 GPS & Smart Triggers 📊 Live Operator Analytics

What we unlock for you

  1. A story only your place can tell

    Bring your legend, shape it with us, or let us uncover it.

  2. Your streets, parks and halls become the board

    Old town or island, museum or resort, event venue or port of call — every place your guests reach turns into a clue.

  3. Characters who talk back

    Voices from your story that guests can question — and that answer.

  4. Yours. Only yours.

    No preset treasure hunts. One quest, built for your people, your places, your name.

Every place keeps a secret. We teach it to speak.

What your guests step into

  1. One scan opens the door

    No download. The game begins where they stand.

  2. A voice asks them a question

    They talk to your characters. The characters answer.

  3. Every answer reveals a place

    Riddles lead them to corners most visitors never see.

  4. They return — with friends

    A solved quest is a story to tell. The next one is a reason to come back.

They come for the view. They stay for the riddle.

Interactive Demo · Voice Character Engine

Tap the phone 3 times to knock, listen to the voice clue, and speak or type your answer.

Interactive demo in English. Videos retain their original language.

Tap the phone three times within two seconds to knock.

From promise to proof

Esino Lario · The world behind the story

Already built

Not a mockup. A village.

The Last Village Feud was built for a real village on Lake Como: eighteen stops, six puzzle types and a messenger from the past who answers. Explore the map. Meet him. Step into the story.

Esino Lario 18-stop quest itinerary map

Pasqualin

Messenger from the past

A voice from Esino

Will you help me?

Hello guys, I'm desperate.. Whoever you are, are you willing to help me?

Live AI character. Messages are sent to the quest service. Please avoid personal details.

Two lovers. One divided village.

Ghit and Pasqualin’s love story is woven through the streets, fountains and folklore of Esino Lario. Follow hidden clues, solve playful puzzles and uncover the truth behind an old feud—helping two lovers, and a divided community, find their way back to one another.

Quest stops
18
Puzzle types
6
Photo clues
10
Character chats
9
AR moments
2
Story videos
4

The Complete Experience Platform

Everything your guests experience. Everything your team controls.

A turnkey combination of a frictionless guest web-app, immersive storytelling mechanics, and operator analytics to measure real-world impact.

01 / Guest WebApp

Frictionless Mobile-Web Player

No App Store downloads, no registration wall. Guests scan a QR code or tap an NFC chip to launch instantly in Safari or Chrome.

  • GPS Wayfinding & Map: Dynamic route guidance to key points of interest.
  • Offline Caching: Seamless media playback even in remote mountain valleys or thick stone ruins.
  • Multilingual by Default: Automatically matches visitor device language.
02 / Story Engine

Dynamic Story & Puzzle Engine

Multi-format gameplay mechanics designed by narrative experts to reward close observation and create unforgettable memories.

  • Conversational Voice NPCs: Characters that speak, listen, and evaluate answers in real time.
  • Camera & Facade Triggers: Point the camera at historical buildings or statues to trigger video stories.
  • Physical Clues & Ciphers: Engaging puzzles linked directly to physical architecture and artifacts.
03 / Operations & CMS

Operator Control & Analytics

A complete business management layer designed to give destinations and venues measurable footfall control and actionable ROI.

  • Footfall Dispersion: Direct visitors away from congested spots toward local businesses.
  • Completion & Dwell Analytics: Track route completion rates, drop-offs, and player dwell times.
  • White-Label Identity: Customised with your logos, fonts, brand guidelines, and sponsors.

Built around your business

One platform. Many worlds to enter.

We shape each quest around your audience, setting and objectives. Choose a starting point to see what that could mean.

Destinations, DMOs & tour operators

Let visitors discover a place by playing it.

For DMOs, tour operators and experience sellers, a route becomes a story. Guests find clues in streets, landscapes and local details at their own pace.

Plan a destination quest ↗
A possible player moment

At a viewpoint, a character's message reveals the next clue. A detail in the landscape unlocks the story.

A useful first question

Which places should visitors notice—and which routes are practical?

These are possible applications, not claims that every feature is already delivered for each sector.

Destinations & DMOs

+45% Dwell Time

Disperse tourist congestion into quiet neighbourhoods and increase spend at regional shops and cultural stops.

Hotels & Luxury Resorts

Zero Staff Overhead

Automated self-guided family entertainment that showcases property amenities, historic gardens, and dining venues.

Museums & Heritage Sites

82% Completion Rate

Transform passive placard reading into interactive detective investigations without renting or maintaining hardware audio guides.

Corporate Events & MICE

100% Team Engagement

Turn standard conferences and team offsites into collaborative city rallies with live scoring and custom corporate branding.

Stories brought to life

A place has more to tell. Watch it unfold.

Two short videos show how a familiar place can become the start of a story. Watch a building in Opatija and a statue by the sea come to life.

Videos retain their original language.

Opatija building story

Every building can have a second life. In this video, a tourist photographs a building in Opatija, bringing a scene to life: Empress Sisi steps outside to enjoy its beautiful garden.

Waterfront statue story

Every statue has a story to tell. Here, a visitor points her phone at a sculpture by the sea—and the figure comes to life to share its story.

Selected delivered work

Proof in real places.

The Esino story in the hero and the delivered Rijeka route show our work. The Fiume-inspired puzzle below is a playable sample. Try the short Esino phone scene ↑

Imagined woman in a rose gown holding a rifle in a Fiume street

Fiume-inspired playable sample

Dress Detective

Why the armed ladies?

In September 1919, as Gabriele d’Annunzio’s expedition, including Arditi, approached Fiume, a contemporary account describes local women taking to the streets in their finest dresses, carrying rifles, clubs and knives.

These five imagined women echo that scene. Their gowns draw on real portraits by Giovanni Boldini and Gustav Klimt. Find the painting behind each dress.

Interactive demo in English.

Rijeka · Croatia · Delivered route

500 days of Fiume

A historical story carried through the city's port, theatres, streets and museum.

8-stop illustrated route · character videos in five languages

What was built

Period-styled onboarding and a themed city map guide the experience. Character videos are available in English, Croatian, Italian, German and French.

Made to fit your ambition

Start with one. Grow a world.

We combine creative direction, content and a mobile-web player. Scope, ownership and support are agreed together.

01

First experience

A focused quest for a destination, venue, event or campaign. A good way to test the player journey and learn.

Indicative starting level: €5,000

The final scope and price depend on the project.

02

Branded collection

Several experiences connected by your visual identity—for a group of properties, an itinerary or a partner network. A white-label mobile-web quest under your brand can be scoped in a proposal.

03

Ongoing programme

A longer-term partnership for new stories, updates and seasonal reasons to return, planned around your team.

Branding, languages, hosting, content updates and operational support are agreed in a proposal—not fixed promises on this page.

How we work together

From first thought to first player.

01

Discover

Define your audience, purpose, setting and material. We listen for the experience worth making.

02

Design

Shape the story, player journey and challenges; review the concept with your team.

03

Build & test

Produce the experience, test it on phones and refine it with your content approvals.

04

Launch & learn

Agree access, QR placement and support before inviting your audience to play.

Brand identity and languages scoped togetherNo app-store download for playersYour team reviews content before launchHosting, updates and support agreed in the proposal

A useful first step

Shape your project.

Answer a few practical questions. We'll turn your answers into an editable starting brief you can keep or share with us. This guided form is not an AI interview or a quote.

No account or email is needed to draft, copy or download it.

Prefer a person? Email us directly ↗
01 / Your idea
Add useful details (optional)

Practical questions

Good to know.

Does a player need to install an app?

No app-store download. Players open a mobile-web quest from a QR code or link, subject to the connectivity needs agreed for that experience.

Could this start from product packaging?

Yes, as a design brief: a pack QR can be a doorway into a short story or puzzle. Shared versus unique codes, rewards and purchase checks need separate scoping.

Can the experience use our brand and languages?

Brand identity and language scope are agreed for each project. Existing examples demonstrate Italian and English quest content in Esino and five-language character videos in Fiume.

What do you need from us?

Your audience and goals, available content or places, approval contacts, timing and practical constraints are useful starting points. The guided brief above can help collect them.

What does it cost?

As a guide, a first experience starts around €5,000. The final price depends on the scope we agree together.

What about support after launch?

Hosting, updates, on-site operations and player support are agreed in the proposal. We won't assume a one-size-fits-all operating model.

Do we have to use the guided brief?

No. You can email us directly and talk through the idea with a person.

Esino Lario 18-stop quest itinerary map